First KH title I'v played on handheld. If you've played the ps2 titles and haven't tried Birth by Sleep because you think the PSP may take away from the KH universe, you'll be happy to know it doesn't. Its not a major piece of the KH puzzle, but far from a let down. Set years before the events of KH1, the story doesn't answer any major questions posed by previous titles, but rather just expands your KH experience. Character design again by Tetsuya Nomura so gamers that like to feel emotion form the characters will be happy. Players find them selves playing as one of 3 specialised (power, magic, speed) main characters, plus an extra unlockable character, that is in no way too hard to unlock.
Experienced KH'ers will have no problems playing this one after the first few minutes of real game play, the PSP controls lacking a second analogue (BRING ON THE VITA) is to blame for this, but as all handheld gamers know, this is not too horrid to get used to. The action side of things is not as fluent as one would like, but considering how graphically impressive this title is for the PSP I have no problem looking past this. Once I had the timing for the attacks down the combat became almost second nature. Lots of attack variations, and multiple 'super modes' which activations depend on the latest elemental attack you used which is something I haven't seen before. The RPG side is pretty basic, the more you fight the more your skills improve. you are able to 'meld' your abilities and skills, which is just combining them to create new skills, not too indepth but the alchemy fan in me was pleased.
When you tire of the main story (if you play in 8 hour bursts like me, it will) there are a few mini games which surprisingly work well! Board based, an extreme version of volley ball with fruit (only way I can describe it simply), and racing (think Mario kart 64).
TBH it was hope of new revelations in the KH universe that made me play the game. There wasn't anything too, jaw dropping in that sense, found. Even though I know I will eventually play this to 100%, even if the game was a fail, I feel its a solid game. Nothing new or too exciting happening in a critical context, but masses of that Kingdom Hearts/Disney magic if that's what your after. KH BBS is good.
Experienced KH'ers will have no problems playing this one after the first few minutes of real game play, the PSP controls lacking a second analogue (BRING ON THE VITA) is to blame for this, but as all handheld gamers know, this is not too horrid to get used to. The action side of things is not as fluent as one would like, but considering how graphically impressive this title is for the PSP I have no problem looking past this. Once I had the timing for the attacks down the combat became almost second nature. Lots of attack variations, and multiple 'super modes' which activations depend on the latest elemental attack you used which is something I haven't seen before. The RPG side is pretty basic, the more you fight the more your skills improve. you are able to 'meld' your abilities and skills, which is just combining them to create new skills, not too indepth but the alchemy fan in me was pleased.
When you tire of the main story (if you play in 8 hour bursts like me, it will) there are a few mini games which surprisingly work well! Board based, an extreme version of volley ball with fruit (only way I can describe it simply), and racing (think Mario kart 64).
TBH it was hope of new revelations in the KH universe that made me play the game. There wasn't anything too, jaw dropping in that sense, found. Even though I know I will eventually play this to 100%, even if the game was a fail, I feel its a solid game. Nothing new or too exciting happening in a critical context, but masses of that Kingdom Hearts/Disney magic if that's what your after. KH BBS is good.
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