I've
completed all 3 Gears of War campaigns, and played a little online with Gears
2, I'm not a big online player so this only covers the campaigns.
First thing I noticed with GoW3 is the characters are no longer inhumanely large and muscular, now they are just great dirty beasts of men within human realms, and the addition of a couple new characters who are all allot slimmer.
First thing I noticed with GoW3 is the characters are no longer inhumanely large and muscular, now they are just great dirty beasts of men within human realms, and the addition of a couple new characters who are all allot slimmer.
Maybe this was done to add to the far smoother and swifter feel to the game
compared to the previous 2 titles. The environments played in are, as with the
previous titles, dark and destruction filled, but there is far less underground
action. I think player would have gotten fed up of the underground stuff if it
continued with the GoW3. The movement feels far smoother and fluent, which I
feel was needed in this game but not too much. GoW1 and 2, I feel, where
massively let down by the sluggish movement, I know it pushes you to use the
cover system much more, but titles such as Army of Two use a pretty much
exactly the same cover system and also have fluent game play out of cover and
it works fine. The cover system doesn't feel or act any different from the previous
titles, but this is definitely not a bad thing as it’s the best cover system I
have used on any game on any console! There is a bit more out of cover game
play in 3 than the previous titles, and your AI teammates are often seen
gunning it out of cover which is fun to watch at the least, sometimes they can
get a little manic! This also allows you to sit back and pick off enemies
whilst they take the attention, similar to Army of Two. The AI for your team
needs a few minor tweaks, they seem to charge ahead of you sometimes, and don't
come back to revive you if they have, resulting in a game over. On occasion
they will get in the line of fire blocking your shots to the enemy, and will
try to revive you when it would be smarter to clear enemies first. These issues
often leave you very frustrated with the game but they are occasional problems.
Enemy doesn't seem to have changed too much, just more aggressive, which causes
the player to take more desperate actions, for the first time in any GoW game I
have HAD to blind fire over cover to prevent enemies from getting too close
whilst I recover. There are a few surprising twists in the story, but nothing
that you wouldn't have seen coming if you had paid attention in the previous
games. With Dom's death and confirmation that Marcus' father is alive there is
enough to keep you in the game though. In GoW3 you get a better feel for the
political side of things in the Gears universe, it wasn't until 3 I realised
that immulsion is almost as oil is today, the most used fuel, controlled by
corrupt governments and causing war! With added emphasis on this you feel more
empathy for the Gears and the remaining civilians which is always a good thing
in a game.
It’s not often you come across a game with game play and cinematic appeal. Gears of War 3 had plenty of both done very well. The ending was very simple, 'all the bad guys are gone so now we live happily ever after', but as you feel like you have been one of the gears from start to finish, you don't feel let down by this, almost relieved it’s over, which is odd for a video game of any type, probably due to the subtle changes in the characters from GoW1, not that the characters were clean cut then, but you can see they have grown and bonded. Such as arguments with Baird are much shorter as the team understand he's just pessimistic and Carmine having far larger balls rushing into action and speaking up when needed. I can’t see it a game I will be revisiting over and over, but can see myself replaying with a friends online. Over all definitely one for the keepsies pile!
It’s not often you come across a game with game play and cinematic appeal. Gears of War 3 had plenty of both done very well. The ending was very simple, 'all the bad guys are gone so now we live happily ever after', but as you feel like you have been one of the gears from start to finish, you don't feel let down by this, almost relieved it’s over, which is odd for a video game of any type, probably due to the subtle changes in the characters from GoW1, not that the characters were clean cut then, but you can see they have grown and bonded. Such as arguments with Baird are much shorter as the team understand he's just pessimistic and Carmine having far larger balls rushing into action and speaking up when needed. I can’t see it a game I will be revisiting over and over, but can see myself replaying with a friends online. Over all definitely one for the keepsies pile!
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